Erfitt Anti-King Sudoku
Engar tvær eins tölustafir mega snerta skáhaldslega (eins og skák kóngsins hreyfing). Hver fruma hefur allt að 8 takmarkaða nágranna.
Erfitt Anti-King Sudoku. Langar útrýmingarkeðjur vefjast í gegnum skálínu- og staðalskorður — blýantsmerkingar og kerfisbundin upphafning eru nauðsynleg.
8
7
6
4
2
5
4
9
5
1
3
9
7
5
2
8
6
5
1
8
9
9
2
4
6
1
7
Mistök
0/3
Stig
-
Tími
00:00
Framvinda0%
♚ Kungshreyfing skorð virk
Hvað er Anti-King Sudoku?
Erfiðleiki
★★★☆☆
3/5
Takmörk tegund
And-takmarkanir
Dæmigerðar Gefnar Tölur
22–28
Meðal. Leysing (Erfitt)
26 mín
Leysitækni fyrir Erfitt stig
| Tækni | Lýsing | Stig |
|---|---|---|
| Diagonal Exclusion | The king constraint extends the exclusion zone to all 8 neighbours including diagonals. Apply diagonal exclusions before standard row/col/box logic. | Byrjandi |
| Corner Restriction | Corner cells (e.g., r1c1) only have 3 king-move neighbours. Start with corners and edges to build initial placements. | Miðlungs |
| King-Chain Elimination | When a digit is placed, eliminate it simultaneously from all 8 surrounding cells. | Miðlungs |
| Parity via King's Move | In Anti-King, consecutive digits often become mutually king-move incompatible — trace valid placement paths using this property. | Framhaldið |
Tilbúinn fyrir hinsta prófið? Prófaðu Sérfræðingur Anti-King Sudoku — erfiðustu þrautirnar á Spilaðu Sudoku.
Tækni til að meistra á Erfitt
- Hidden Pairs technique — King-move eliminations quietly remove candidates that would otherwise hide a pair — recount each box after diagonal eliminations and pairs surface where none seemed possible.
- X-Wing tækni — Hard Anti-King grids use diagonal adjacency to break would-be X-Wing cells; verify each corner of your rectangle isn't a king's move from the same digit before eliminating.
Meðalleysingartími eftir erfiðleika
Auðvelt
5 mín
Miðlungs
13 mín
Erfitt
26 mín
Sérfræðingur
48 mín
Viltu fulla göngu í gegnum reglur, aðferðir, og lausnarskref?
Hvernig á að spila Anti-King Sudoku →
Tengd afbrigði
Anti-Knight Sudoku
The companion chess constraint — the forbidden repeat jumps a knight's move instead of one diagonal step.
Anti-Consecutive Sudoku
Forbids a value relationship instead of a position: neighbours may touch, but their digits can't be consecutive.
Non-Consecutive Sudoku
Another global anti-rule solved with the same reflex — every placement immediately bans candidates around it.
Algengar Spurningar — Erfitt Anti-King Suðoku
Fleiri spurningar? Sjáðu fulla Anti-King Sudoku leiðarvísir.