Anti-Consecutive Sudoku

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Auðvelt · Anti-Consecutive Sudoku Skipta erfðleika hér fyrir ofan ↑
Hvernig á að spila Anti-Consecutive Sudoku
Standard Sudoku reglur gilda. Auka regla: engir tveir hornrétt aðliggjandi reitir (deila brún) mega innihalda samfelldar tölur. Ef reitur inniheldur 5, verða allir fjórir nágrannar að forðast 4 og 6.
Fullur leiðarvísir →

Orthogonally aðliggjandi reitir mega ekki innihalda samfellda tölustafi.

Hvað er Anti-Consecutive Sudoku?

Anti-Samfellt Sudoku (strangari form af Non-Consecutive Sudoku) setur reglu um að engar tvær hornrétt aðliggjandi frumur megi innihalda samfelldar heiltölur. Þetta afbrigði þarf oftast færri gefna tölustafi því skilyrðið eitt útrýmir svo mörgum frambjóðendapörum. Það er stundum sameinað með Anti-King eða Anti-Knight til að skapa afar þröng púsl.

Í fljótu bragði

Takmörk tegundAnd-takmarkanir
Dæmigerðar gefnar tölur18–24
Erfiðleikamat ★★★☆☆ 3/5
Meðal. leysingartími — Auðvelt5 mín
Meðal. leysingartími — Miðlungs13 mín
Meðal. leysingartími — Erfitt26 mín
Meðal. leysingartími — Sérfræðingur48 mín

Hvernig á að leysa Anti-Consecutive Sudoku

TækniHvað það gerirStig
Global Candidate Pruning For every filled cell, remove its ±1 neighbours from all orthogonally adjacent cells immediately. Framhaldið
Digit 5 is Most Constrained 5 cannot be adjacent to 4 or 6. Use this to restrict placement of 5 across the entire grid. Framhaldið
Chain Propagation Placing a digit propagates constraints along rows and columns, often triggering a cascade of forced placements. Framhaldið
Forbidden Pair Maps Build a map of forbidden digit pairs for each adjacent pair of cells and use it to eliminate candidates systematically. Framhaldið

Meðalleysingartímar

Auðvelt
5 mín
Miðlungs
13 mín
Erfitt
26 mín
Sérfræðingur
48 mín

Algengar Spurningar

Hvað er Anti-Consecutive Sudoku?
Anti-Consecutive Sudoku is a variant where no two orthogonally adjacent cells (horizontally or vertically neighbouring) may contain consecutive digits. The rule applies everywhere on the grid without any markers. Standard Sudoku rules also apply throughout.
How is Anti-Consecutive different from Non-Consecutive Sudoku?
Anti-Consecutive and Non-Consecutive Sudoku are the same constraint — the name is used interchangeably by different puzzle communities. Both mean: no two horizontally or vertically neighbouring cells may hold digits that differ by exactly 1.
Which digit placements trigger the most eliminations?
Digits in the middle of the range (4, 5, 6) eliminate two consecutive neighbours simultaneously. Placing a 5 removes both 4 and 6 from all four orthogonal neighbours, and placing those 4s and 6s in turn removes 3 and 7 from their neighbours — creating a cascade effect. Starting with central digits often unlocks large portions of the grid.
Is Anti-Consecutive Sudoku accessible for beginners?
The rule is simple and the early eliminations are satisfying and obvious. Easy puzzles are well-suited for Sudoku players who want a step up from classic without learning arithmetic (like Killer or Arrow). The non-consecutive constraint is entirely logic-based.
What is the best approach to Anti-Consecutive Sudoku?
Treat the anti-consecutive constraint as an additional elimination layer. After every digit placement, immediately update all four orthogonal neighbours to remove ±1 from their candidate lists. The more given digits you have to start with, the more these cascade eliminations interact.
How long does Anti-Consecutive Sudoku take to solve?
Easy puzzles take 5–15 minutes. Medium puzzles run 15–30 minutes. Hard puzzles average 30–55 minutes and expert puzzles can take 60–90 minutes. Expert puzzles with very few given digits rely entirely on the anti-consecutive constraint for deductions.
Prófaðu Líka
Non-Consecutive Sudoku
The same neighbour rule under its other common name — more puzzles for exactly the logic you've practised here.
Anti-King Sudoku
Extends the anti-adjacency idea diagonally: no digit may repeat within a king's move of itself.
Anti-Knight Sudoku
Stretches the forbidden relationship to L-shaped knight moves that leap across box borders.
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